Pillars of eternity soulbound weapons3/14/2023 ![]() ![]() For veteran 'Pillars' players, these features are bound to touch a nerve, but hopefully in a good way. These changes are being worked back into the main game, and as it turns out, many enemies have grown a bit wiser and a bit tougher as a result. Enemies will also behave in manner more attune to individual stealth settings. ![]() This may sound too powerful, especially for those players willing to infiltrate and backstab enemy positions, but there is a catch. With the expansion, stealth will be handled on a per party member basis, and that means that players can exercise a much larger degree of tactical ability prior to combat, positioning their party members in a way to exploit detection. In 'Pillars,' the party's stealth status was all or nothing, and at first detection, all party members and most AI enemies were drawn into battle. ![]() With class-specific party behavior options, players will gain a greater default way to control their party members, and this deeper set of orders can be toggled on or off with click of the UI or hotkey.Įven still, the way that stealth is handled is changing. These talents won't be exactly like if they were primary class talents, but still, the options will be many.Ĭlass importance and distinction is like to increase, however, what with the soulbound weapons, and the new Party AI scripting system. Case in point, the rogue who can frenzy like a barbarian, or summon skeletons. For example, cross-class (aka multi-class) talents will allow players to really get creative with their party members' skills. With the expansion, Obisidian is going to introduce several fan-requested changes that will fundamentally alter how the game is experienced. ![]() While these are nice, juicy expansion-esque features, there are others of a greater significance. These weapons will get stronger over time, so that choice is even more important. The expansion will introduce soulbound weapons whose characteristics will change depending on the class of the party member to whom the weapon is bound. It's pretty clear that with Obsidian and Paradox Entertainment actively developing for 'Pillars' (as opposed to say, ditching it and moving on to a new project), the idea of expanding the game is being fully explored. It's even more ambitious than the name, 'Pillars of Eternity: The White March: Part I' suggests. Thus, it should come as no surprise that the first expansion for 'Pillars' is most definitely ambitious in aspect and scope. ![]()
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